Returning from a carpet bombing of my friends on FaceBook its, “This Week in V.E.” for Feb 18th 2018.
I am Ben Flanagin, developer, designer, and your host for this podcast among other things, and boy what a week! I’m still working out the format for this show, finding the right kinds of transitions, working on how I want the video version to work, if a video version is worth the time, etc, etc.
But enough about that, lets get to the news.
After last weeks announcement about the change in how we were funding the company and its projects I have gotten some really good feed back. Most people seem to think I’m crazy, which I don’t deny, but even when they question my sanity they find the concept compelling. Which I take as a good sign. However, I did get a lot of “Why Liberapay?”, “Why not PayPal?”, or “Why not Patreon?” and after some thinking on this, I really don’t know why not. I like Liberapay because its non-profit and supports teams, so when more developers join the organization Liberapay makes it easy for me to make sure everyone gets their share of the profits. Patreon is great but I’m not sure how well it works with teams, and I would hate to have to jump services when things progress to the point where team payouts are important. Then theres Paypal…Paypal does have a lot of great features, still not designed for teams, but where the others are designed for monthly contributions, PayPal allows one time payments , and as so many people use PayPal it would make sense to consider using them as a platform. So as much as I hate this part of the creative process if we want to grow we need money and if we want money we need to make it as easy as possible for those wanting to help out, to help out. So from this point forward PayPal ,and Patreon, will be added as ways to back us and our work. Feel free to check out the links here where every here happens to be.
Do you ever have one of those weeks where you work, and work ,and work, and at the end you don’t have that much to show? Well development is that way sometimes, and that was this week. However, even with that being said, CafeSync’s messaging system is on, and working, though the service is a bit odd on slower networks, and though the server has fault tolerance and send / receive feedback it isn’t working as it should on the client, BUT that isn’t a large issue and it does work as expected most of the time so I’m counting it as a working, but buggy. I’ve also re-designed the source selection area to matched the rest of the interface, because lets be honest it looked terrible. Like the chat system there is at least one known bug in it , but these will be squished in a coming release, maybe as early as next week. I’ve also updated the iOS version to get it in line with the Android client. Which I now know is completely broken…. This continues to be the worst part for me in development as it is slow, and painful on my current gear. Add in the fact that I can only get a vague idea of what it will look like in the wild I’m always hesitant to release anything on that platform. Still I truly believe the idea can help anyone that has a smart phone be it creator or consumer, so I’ll soldier on.
Code Breakers has seen a minor update to get the high scores system working again , and I’ll be dedicating time to finishing the multi-player code as it was nearly complete when I had stopped working on it some time ago.
So what HAVE I been up to that diminishes notable returns for this show. OpenSeed, the server API that Vague Entertainment has been working on since before API’s were cool, is being updated and re worked for both its decentralized future and to make creating applications easier for everyone involved in the network. I’ll be talking more about that as it becomes more stable, so for you API junkies out there, stay tuned.
Highlights of the week:
I’m afraid its another week of nothing new to report. As I joked at the top of the show I have carpet bombed all my friends and family on FaceBook with invites to like Vague Entertainment’s Page there on the book of faces. My hope is that it leads to more downloads of CafeSync, and other applications as the audience has also grown. Thank you to everyone that re-shared my page after liking it. I will find a way to repay the kindness..beyond butchering your name here of course. I would also like to point everyone to Leaflet Bomb which is a project that Ryan Sipes, and I have been working on making the world of Press Release management easier and more open. You can find out more about that at leaflet.press
And thats it for this week, thank you for tuning in and remember to like, subscribe, follow, etc. Vague Entertainment, and if you’re on Android or iOS check out CafeSync, and tell your friends why don’t you. Also, Code Breakers is only for Android, but It shouldn’t be hard (HA!) to port it to iOS..Actually lets make this a bit of a game. If I get 100 likes, shares, etc. And that will be a sum of likes and re-shares on all platforms. I will port Code Breakers to iOS. No wait, I’ll do one better, I’ll make it work on your Windows and OSX based PC’s a well. It already works on Linux PC’s as a snap package. So lets see how many we can get and when we hit that number I’ll get to porting.
So until then I’ll catch you, on the flip side.